![]() This would allow for a very flexible means of using a base model and applying variations in the model while not having to upload a new model each time. In this case, the barrel can be changed to allow for different colors (in gmod).Įach “skin” could have a maximum of 2 or 3 materials (if using the skin system) and there would be a maximum of 10 or so skins for a model (if I recall correctly the reason for the material limit isn’t for file size, but due to optimization/rendering so quantity of textures isn’t as much of an issue?) Of course said workshop model would still need to comply with the file size limit. ![]() I think it would be great to have a system similar to Garry’s Mod in that you can place a model, and after placement can change the texture to different variations from a pre-defined list made in the workshop editor. Anyone know how to switch between these two variants because I have no clue. ![]() Currently, if you’d like to make for example a custom computer monitor that displays different things on each monitor or a car with different paint jobs, you’d need to upload a separate model for every variation of the texture(s). tutorial on how to change a style on a gmod character or remove things. How do you change the skin of a ragdoll in Gmod I've gotten the new Godzilla ragdoll and as a person who puts a lot of time in my posing and I found out this little guy has multiple skins.
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